![]() ![]() The Apprentice bosses especially are a great way to get powerful trinkets early. Only kill the bosses if they have a trinket you want. Try to grab Berserk Charms and Sun Rings from Apprentice long missions in the early game. Pay attention to the trinkets that you're getting from the missions. After that, do medium/long unless there happens to be a trinket in a short that you desperately need. Never do short missions beyond the VERY early game (basically you need one short mission in each area to open them up). Not much point in the stronger Shamblers. Apprentice Shambler is fine if you have a strong team. Speaking of whom, uh, don't fight the Fanatic. Just ignoring the CC entirely until you've finished the main story part is probably a viable strategy. You don't want to deal with too much Crimson Curse early, nor the Fanatic. It's probably a good idea to hold off on doing the CC areas until at least midgame. Generally, beyond the very early game, you should be able to complete most missions without needing to do any stress removal or bringing stress healers in the party. You shouldn't ever be low on money, so don't bother with the bank. ![]() Most of the other districts are probably lower priority than Guild/Smith. If you're planning on doing the CC, grab the Sanguine Vintner's early to stockpile bloods. A few heirlooms into Meditation at the Abbey is fine. Upgrade the Sanitarium for extra slots in quirk removal, but don't bother with anything else. Focus your Hamlet development on Guild/Smith primarily (stagecoach is fine early, but you can get by with fewer heroes in Bloodmoon generally, so you probably won't need to max it out). The game gets much easier once the Guild/Smith are open and you get a few trinkets to play with. The first 4-5 weeks of the game are the hardest, and the most likely to result in deaths that might tempt you to restart. ![]()
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